Where technical thinking meets hands-on making, I design and build interactive experiences. From first idea to working reality.
I'm Joran, a second-year Interactive Media Development student. I'm drawn to the technical and conceptual side of things, figuring out how something should work, then actually building it.
I design and build interactive experiences where software, physical construction and realtime technology come together.
Designing and building interactive experiences using software like Unreal Engine and TouchDesigner.
Using Blender and 3D printing to prototype, design parts and work out installations before they are built.
Building the physical side of installations, from wooden constructions to custom 3D printed parts.
A mobile web app that guides customers in setting up their ideal home gym through AR room measurement, AI advice and AR product visualisation.
An immersive space installation for the Floralien where visitors use a physical telescope to search for habitable exoplanets in a generated star field.